Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 102 days ago
9 / 4 / 4
K / D / A
43.3%
Kill participation
854.5
Damage / min
12,282g
539.5 gold / min
10
8 placed · 0 cleared
195
8.6 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGalați#77251
Yasuo · Top
9 / 4 / 4
43.3% KP
19,454
24.9% share
12,282g
195 CS · 8.6/m
Kusakabe Shinra#win
Graves · Jungle
6 / 1 / 12
60% KP
16,656
21.3% share
12,599g
227 CS · 10/m
KC Kamiloo#FIRE
Volibear · Mid
7 / 3 / 4
36.7% KP
20,708
26.5% share
11,819g
228 CS · 10/m
tukaan#tukan
Ziggs · ADC
7 / 3 / 9
53.3% KP
15,198
19.4% share
13,508g
195 CS · 8.6/m
HensterSpenster#9622
Rell · Support
1 / 4 / 20
70% KP
6,200
7.9% share
7,955g
15 CS · 0.7/m
Red side
DefeatNoobTownMayor#Noobs
Vayne · Top
7 / 7 / 1
53.3% KP
14,318
25.3% share
10,285g
179 CS · 7.9/m
Lurox#Lurox
Naafiri · Jungle
2 / 6 / 5
46.7% KP
10,723
18.9% share
8,795g
161 CS · 7.1/m
yebit#haha
Riven · Mid
2 / 8 / 3
33.3% KP
8,958
15.8% share
8,212g
156 CS · 6.9/m
Serenity#2551
Lux · ADC
3 / 4 / 6
60% KP
14,209
25.1% share
10,170g
180 CS · 7.9/m
Dekap#EUW
Poppy · Support
1 / 5 / 9
66.7% KP
8,379
14.8% share
6,330g
25 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
