Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 102 days ago
3 / 13 / 6
K / D / A
31%
Kill participation
778.2
Damage / min
16,628g
412.6 gold / min
37
14 placed · 4 cleared
372
9.2 CS / min
Objective control
2
Dragons
3
Baron
12
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMirrorball#Top
K'Sante · Top
8 / 6 / 14
44% KP
34,953
17.7% share
18,233g
287 CS · 7.1/m
JG top boy#lync1
Lee Sin · Jungle
8 / 4 / 15
46% KP
25,815
13.1% share
17,744g
252 CS · 6.3/m
Manga Reader#Climb
LeBlanc · Mid
9 / 4 / 16
50% KP
41,723
21.1% share
16,403g
248 CS · 6.2/m
Kite Machine#2015
Zeri · ADC
6 / 6 / 16
44% KP
55,075
27.9% share
23,789g
417 CS · 10.3/m
Thumbs Down#4847
Pantheon · Support
19 / 9 / 16
70% KP
39,959
20.2% share
16,919g
56 CS · 1.4/m
Red side
DefeatNothing much#EUW
Malphite · Top
4 / 6 / 12
55.2% KP
30,785
21.4% share
15,354g
319 CS · 7.9/m
Soren#RS457
Sylas · Jungle
6 / 6 / 12
62.1% KP
24,012
16.7% share
15,894g
241 CS · 6/m
Galați#77251
Yasuo · Mid
3 / 13 / 6
31% KP
31,360
21.8% share
16,628g
372 CS · 9.2/m
bulgarian script#exo
Cassiopeia · ADC
14 / 11 / 3
58.6% KP
47,433
33% share
20,760g
288 CS · 7.1/m
Elder God Heavy#5954
Soraka · Support
2 / 14 / 18
69% KP
10,340
7.2% share
10,588g
39 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
