Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 102 days ago
7 / 10 / 8
K / D / A
36.6%
Kill participation
1,060.9
Damage / min
14,718g
464.8 gold / min
22
11 placed · 1 cleared
248
7.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShourdy#EUW
Ornn · Top
7 / 6 / 11
43.9% KP
25,300
15.8% share
14,070g
234 CS · 7.4/m
Rhilech#15105
Kindred · Jungle
19 / 6 / 9
68.3% KP
48,353
30.2% share
19,847g
256 CS · 8.1/m
Galați#77251
Yasuo · Mid
7 / 10 / 8
36.6% KP
33,596
21% share
14,718g
248 CS · 7.8/m
Maaaark#1010
Vel'Koz · ADC
4 / 8 / 14
43.9% KP
32,290
20.2% share
13,459g
175 CS · 5.5/m
LiL TommyG#EUW
Bard · Support
4 / 7 / 23
65.9% KP
20,541
12.8% share
11,732g
23 CS · 0.7/m
Red side
DefeatILIANE BESSA#222
Fiora · Top
14 / 9 / 4
48.6% KP
45,010
27.6% share
16,779g
217 CS · 6.9/m
Theocacs#EUW
Jarvan IV · Jungle
6 / 6 / 14
54.1% KP
20,148
12.4% share
13,619g
197 CS · 6.2/m
improver mqawd#2998
Ahri · Mid
2 / 11 / 14
43.2% KP
24,678
15.2% share
10,669g
207 CS · 6.5/m
Nothing much#EUW
Zeri · ADC
13 / 9 / 8
56.8% KP
55,605
34.1% share
20,838g
285 CS · 9/m
Passed Pawn#EUW2
Lulu · Support
2 / 6 / 23
67.6% KP
17,433
10.7% share
10,035g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
