Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 101 days ago
2 / 7 / 3
K / D / A
31.3%
Kill participation
339.5
Damage / min
8,770g
359.7 gold / min
17
9 placed · 3 cleared
195
8 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat자각몽#1337
Lucian · Top
2 / 9 / 5
43.8% KP
13,053
18.4% share
8,290g
146 CS · 6/m
Kokoro#1206
Nidalee · Jungle
8 / 5 / 4
75% KP
18,574
26.2% share
12,314g
160 CS · 6.6/m
Miralis Funesto#MH3U
Gwen · Mid
3 / 8 / 3
37.5% KP
23,405
33.1% share
10,587g
167 CS · 6.8/m
Galați#77251
Yasuo · ADC
2 / 7 / 3
31.3% KP
8,279
11.7% share
8,770g
195 CS · 8/m
Hungry#444
Nautilus · Support
1 / 9 / 8
56.3% KP
7,481
10.6% share
6,611g
25 CS · 1/m
Red side
Victorydetdert mid acc#RANK1
Jayce · Top
12 / 6 / 6
47.4% KP
30,221
29.5% share
11,681g
174 CS · 7.1/m
i like turtles#zzzz
Wukong · Jungle
3 / 2 / 14
44.7% KP
16,017
15.6% share
11,252g
194 CS · 8/m
ttv fabeaneuw#0000
Kassadin · Mid
7 / 1 / 5
31.6% KP
19,427
19% share
10,580g
193 CS · 7.9/m
detdert adc acc#RANK1
Mel · ADC
15 / 2 / 9
63.2% KP
27,165
26.5% share
14,892g
216 CS · 8.9/m
KindheartedQueen#Gentl
Janna · Support
1 / 5 / 23
63.2% KP
9,600
9.4% share
8,213g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
