Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 101 days ago
8 / 9 / 5
K / D / A
29.5%
Kill participation
747.9
Damage / min
13,587g
471.8 gold / min
18
9 placed · 1 cleared
235
8.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGovno Smrdljivo#GOVNO
Anivia · Top
6 / 7 / 7
46.4% KP
20,784
17.8% share
12,121g
230 CS · 8/m
kero ü nehar#EUW
Jarvan IV · Jungle
3 / 11 / 16
67.9% KP
15,933
13.6% share
9,668g
133 CS · 4.6/m
Xaro#1337
Orianna · Mid
5 / 6 / 11
57.1% KP
28,069
24% share
11,816g
235 CS · 8.2/m
MissingFrame#404
Lucian · ADC
8 / 8 / 6
50% KP
31,951
27.3% share
15,891g
241 CS · 8.4/m
kiss the bush#S2XXX
Camille · Support
6 / 12 / 14
71.4% KP
20,335
17.4% share
10,344g
30 CS · 1/m
Red side
Victorypt4#000
Gangplank · Top
14 / 3 / 11
56.8% KP
42,412
31.5% share
16,354g
253 CS · 8.8/m
todo sale bien#ADC
Elise · Jungle
13 / 4 / 11
54.5% KP
34,151
25.4% share
16,779g
243 CS · 8.4/m
Galați#77251
Yone · Mid
8 / 9 / 5
29.5% KP
21,540
16% share
13,587g
235 CS · 8.2/m
TwTv BZ EUW#INSHL
Sylas · ADC
8 / 5 / 14
50% KP
28,674
21.3% share
14,475g
203 CS · 7/m
zzF3eG#EUW
Soraka · Support
1 / 7 / 29
68.2% KP
7,696
5.7% share
10,021g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
