Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Twitch
Defeat
Ranked Solo/Duo · 100 days ago
5 / 8 / 12
K / D / A
65.4%
Kill participation
826.1
Damage / min
10,182g
392.4 gold / min
78
27 placed · 11 cleared
47
1.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBüllükcan#EŞŞEK
Yone · Top
3 / 8 / 4
26.9% KP
15,682
15.8% share
10,539g
206 CS · 7.9/m
Legendary Chapi#EUW
Quinn · Jungle
4 / 12 / 7
42.3% KP
13,486
13.6% share
10,107g
129 CS · 5/m
TwTv Keksereslol#Kekis
Katarina · Mid
11 / 9 / 4
57.7% KP
28,268
28.5% share
13,179g
217 CS · 8.4/m
佳佳晔#UwU
Cassiopeia · ADC
3 / 8 / 11
53.8% KP
20,438
20.6% share
10,086g
185 CS · 7.1/m
Galați#77251
Twitch · Support
5 / 8 / 12
65.4% KP
21,438
21.6% share
10,182g
47 CS · 1.8/m
Red side
Victorystar zall#twtv
Veigar · Top
6 / 6 / 5
24.4% KP
19,831
19.7% share
10,778g
167 CS · 6.4/m
Wakuwa#Wak
Skarner · Jungle
11 / 2 / 11
48.9% KP
20,065
19.9% share
14,662g
205 CS · 7.9/m
Twitch Six10lol#Six7
Ekko · Mid
10 / 2 / 6
35.6% KP
18,609
18.5% share
13,602g
231 CS · 8.9/m
Dreilix#CN3
Kalista · ADC
15 / 6 / 12
60% KP
32,651
32.4% share
17,559g
239 CS · 9.2/m
Cadde59A#59A
Nautilus · Support
3 / 10 / 21
53.3% KP
9,631
9.6% share
9,310g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
