Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Defeat
Ranked Solo/Duo · 100 days ago
10 / 6 / 10
K / D / A
50%
Kill participation
936.4
Damage / min
18,607g
475.1 gold / min
32
16 placed · 2 cleared
393
10 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
3
Baron
14
Towers
7
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatmoon#0x00
Locke · Top
9 / 11 / 7
40% KP
30,696
19.6% share
16,893g
265 CS · 6.8/m
KAATAKURI#BBB
Aatrox · Jungle
3 / 8 / 14
42.5% KP
27,876
17.8% share
14,675g
268 CS · 6.8/m
Galați#77251
Yasuo · Mid
10 / 6 / 10
50% KP
36,674
23.5% share
18,607g
393 CS · 10/m
Dreilix#CN3
Jhin · ADC
16 / 8 / 10
65% KP
47,489
30.4% share
23,593g
360 CS · 9.2/m
LiL TommyG#EUW
Rell · Support
2 / 10 / 31
82.5% KP
13,543
8.7% share
11,953g
26 CS · 0.7/m
Red side
VictoryTea#2299
Vladimir · Top
3 / 8 / 11
32.6% KP
32,267
16.6% share
13,876g
245 CS · 6.3/m
EMPEROR AGURIN#ROYAL
Elise · Jungle
10 / 7 / 12
51.2% KP
38,906
20% share
19,718g
317 CS · 8.1/m
ttv ronaldoo#1234
Yone · Mid
12 / 8 / 5
39.5% KP
37,663
19.4% share
19,137g
328 CS · 8.4/m
xiaolongxia#3223
Ezreal · ADC
12 / 10 / 7
44.2% KP
47,420
24.4% share
19,247g
291 CS · 7.4/m
ttv SCPX#xdd
Zyra · Support
6 / 7 / 16
51.2% KP
38,315
19.7% share
14,096g
60 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
