Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yasuo
Victory
Ranked Solo/Duo · 97 days ago
14 / 10 / 7
K / D / A
56.8%
Kill participation
1,809.6
Damage / min
18,893g
556.8 gold / min
33
14 placed · 3 cleared
292
8.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRendezvous#AURI
Aurora · Top
5 / 5 / 4
24.3% KP
44,028
25.6% share
13,350g
246 CS · 7.2/m
eye#qy54
Qiyana · Jungle
10 / 1 / 7
45.9% KP
36,471
21.2% share
18,026g
281 CS · 8.3/m
emiliana#wckd
Neeko · Mid
4 / 2 / 11
40.5% KP
20,164
11.7% share
13,855g
260 CS · 7.7/m
Galați#77251
Yasuo · ADC
14 / 10 / 7
56.8% KP
61,407
35.7% share
18,893g
292 CS · 8.6/m
obscure supp#0426
Janna · Support
4 / 6 / 22
70.3% KP
9,825
5.7% share
11,153g
37 CS · 1.1/m
Red side
DefeatTwitch Six10lol#Six7
Dr. Mundo · Top
1 / 5 / 7
33.3% KP
26,645
27.7% share
13,470g
290 CS · 8.5/m
EMPEROR AGURIN#ROYAL
Jarvan IV · Jungle
3 / 6 / 6
37.5% KP
17,892
18.6% share
14,013g
240 CS · 7.1/m
star zall#twtv
Veigar · Mid
2 / 10 / 5
29.2% KP
11,688
12.2% share
12,494g
264 CS · 7.8/m
xiaolongxia#3223
Cassiopeia · ADC
8 / 9 / 5
54.2% KP
23,140
24.1% share
14,999g
284 CS · 8.4/m
CANDYYY#SRB
Pyke · Support
10 / 7 / 7
70.8% KP
16,671
17.4% share
12,390g
17 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
