Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 97 days ago
8 / 6 / 10
K / D / A
52.9%
Kill participation
1,198.2
Damage / min
16,878g
502.3 gold / min
25
11 placed · 1 cleared
281
8.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLapishorcux#EUW
Sejuani · Top
5 / 7 / 11
51.6% KP
25,029
16.9% share
11,279g
188 CS · 5.6/m
MadScientist#TTV
Skarner · Jungle
7 / 6 / 11
58.1% KP
26,918
18.2% share
14,414g
209 CS · 6.2/m
star zall#twtv
Veigar · Mid
8 / 4 / 12
64.5% KP
35,799
24.2% share
15,188g
263 CS · 7.8/m
Mdd#3113
Ezreal · ADC
9 / 6 / 6
48.4% KP
50,920
34.5% share
18,068g
314 CS · 9.3/m
DOSEMECI NightyN#2222
Taric · Support
2 / 11 / 21
74.2% KP
9,141
6.2% share
10,380g
38 CS · 1.1/m
Red side
VictoryRAIKOOOOOO#kata
Olaf · Top
1 / 9 / 8
26.5% KP
21,965
14.2% share
12,411g
242 CS · 7.2/m
GENERAL detdert#R1GX
Talon · Jungle
12 / 6 / 9
61.8% KP
34,442
22.3% share
18,736g
304 CS · 9/m
ttv ronaldoo#1234
Syndra · Mid
10 / 4 / 12
64.7% KP
45,288
29.4% share
16,621g
305 CS · 9.1/m
Galați#77251
Yone · ADC
8 / 6 / 10
52.9% KP
40,260
26.1% share
16,878g
281 CS · 8.4/m
i will engage#aura
Trundle · Support
3 / 6 / 23
76.5% KP
12,281
8% share
10,940g
35 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
