Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Irelia
Victory
Ranked Solo/Duo · 97 days ago
10 / 5 / 7
K / D / A
47.2%
Kill participation
708.5
Damage / min
17,264g
528.8 gold / min
33
15 placed · 2 cleared
296
9.1 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAitchAre#6767
Darius · Top
14 / 4 / 3
47.2% KP
27,075
20% share
16,667g
231 CS · 7.1/m
tommy vercetti#252
Quinn · Jungle
3 / 8 / 12
41.7% KP
22,340
16.5% share
14,630g
264 CS · 8.1/m
Galați#77251
Irelia · Mid
10 / 5 / 7
47.2% KP
23,132
17.1% share
17,264g
296 CS · 9.1/m
Insightful#6000
Karthus · ADC
9 / 15 / 19
77.8% KP
55,642
41.1% share
15,026g
177 CS · 5.4/m
ciel#っっっ
Yuumi · Support
0 / 6 / 24
66.7% KP
7,158
5.3% share
9,071g
21 CS · 0.6/m
Red side
DefeatNothing much#EUW
Yone · Top
3 / 8 / 5
21.1% KP
27,265
20.2% share
15,645g
324 CS · 9.9/m
Goku#Q120
Naafiri · Jungle
8 / 7 / 13
55.3% KP
27,002
20% share
13,027g
188 CS · 5.8/m
Relative#00003
Annie · Mid
12 / 7 / 9
55.3% KP
37,439
27.8% share
14,440g
215 CS · 6.6/m
regate#EUW12
Seraphine · ADC
12 / 3 / 10
57.9% KP
26,904
19.9% share
15,077g
225 CS · 6.9/m
G2 Hans Sama#12838
Nautilus · Support
3 / 11 / 20
60.5% KP
16,280
12.1% share
10,123g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
