Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 97 days ago
17 / 7 / 8
K / D / A
59.5%
Kill participation
963.3
Damage / min
18,947g
497.1 gold / min
27
6 placed · 5 cleared
245
6.4 CS / min
Objective control
0
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
5
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTwTv LadicusVibe#Vayne
Vayne · Top
9 / 13 / 13
52.4% KP
45,290
27% share
16,402g
248 CS · 6.5/m
Monkebrain#4922
Nocturne · Jungle
7 / 9 / 13
47.6% KP
30,854
18.4% share
15,560g
263 CS · 6.9/m
Galați#77251
Locke · Mid
17 / 7 / 8
59.5% KP
36,719
21.9% share
18,947g
245 CS · 6.4/m
120903AN#EUWW
Vel'Koz · ADC
8 / 6 / 14
52.4% KP
43,040
25.7% share
17,229g
261 CS · 6.8/m
CANDYYY#SRB
Leona · Support
1 / 9 / 14
35.7% KP
11,881
7.1% share
10,524g
32 CS · 0.8/m
Red side
Victorytonythetiger#lol
Camille · Top
9 / 10 / 11
45.5% KP
30,431
19.3% share
15,598g
240 CS · 6.3/m
Mr useful#361
Sylas · Jungle
16 / 5 / 16
72.7% KP
49,931
31.6% share
22,862g
382 CS · 10/m
Full plancher#Cali
Zed · Mid
11 / 10 / 6
38.6% KP
45,623
28.9% share
17,035g
257 CS · 6.7/m
hsin#yas
Yasuo · ADC
6 / 9 / 11
38.6% KP
17,355
11% share
14,937g
256 CS · 6.7/m
Thumbs Down#4847
Rell · Support
2 / 8 / 25
61.4% KP
14,664
9.3% share
12,002g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
