Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viego
Victory
Ranked Solo/Duo · 97 days ago
9 / 8 / 11
K / D / A
66.7%
Kill participation
772.4
Damage / min
13,943g
501.8 gold / min
13
3 placed · 0 cleared
202
7.3 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryundersea light#KAI
Aurora · Top
6 / 6 / 7
43.3% KP
27,223
21.8% share
12,424g
216 CS · 7.8/m
Galați#77251
Viego · Jungle
9 / 8 / 11
66.7% KP
21,460
17.2% share
13,943g
202 CS · 7.3/m
TWTV Peng04#Hanni
Ahri · Mid
2 / 3 / 13
50% KP
22,373
17.9% share
11,694g
251 CS · 9/m
T1 Smash#2006
Yunara · ADC
9 / 3 / 11
66.7% KP
43,124
34.5% share
18,802g
320 CS · 11.5/m
ZeePa#RIP
Pyke · Support
4 / 3 / 15
63.3% KP
10,866
8.7% share
10,266g
21 CS · 0.8/m
Red side
DefeatDeleOmneSanctum#Nihil
Yorick · Top
4 / 5 / 8
52.2% KP
24,861
29.1% share
13,564g
242 CS · 8.7/m
disappointment#CHALL
Wukong · Jungle
6 / 8 / 4
43.5% KP
11,995
14% share
10,746g
170 CS · 6.1/m
Mr useful#361
Galio · Mid
6 / 4 / 7
56.5% KP
26,392
30.9% share
12,427g
244 CS · 8.8/m
TwTv BZ EUW#INSHL
Sylas · ADC
3 / 8 / 1
17.4% KP
11,577
13.6% share
10,407g
220 CS · 7.9/m
twtv laabuk#0124
Lulu · Support
4 / 5 / 10
60.9% KP
10,603
12.4% share
9,232g
30 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
