Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Defeat
Ranked Solo/Duo · 97 days ago
11 / 11 / 7
K / D / A
48.6%
Kill participation
923
Damage / min
15,281g
455.9 gold / min
24
11 placed · 2 cleared
230
6.9 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
4
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKatashi#Mid
Locke · Top
19 / 9 / 12
51.7% KP
49,879
25.9% share
17,825g
223 CS · 6.7/m
Dear Bruce#011
Naafiri · Jungle
15 / 4 / 11
43.3% KP
25,967
13.5% share
17,187g
253 CS · 7.5/m
Wicked Disciple#Nq1Es
Jayce · Mid
9 / 10 / 22
51.7% KP
43,291
22.5% share
14,282g
205 CS · 6.1/m
T1 Smash#2006
Ziggs · ADC
10 / 3 / 19
48.3% KP
50,121
26% share
19,900g
316 CS · 9.4/m
Stendinho 10#lrd
Shen · Support
7 / 11 / 28
58.3% KP
23,307
12.1% share
12,480g
20 CS · 0.6/m
Red side
Defeatunforgiven#12321
Malphite · Top
4 / 12 / 13
45.9% KP
21,140
13.5% share
12,181g
235 CS · 7/m
Redsoft#JGL
Ambessa · Jungle
14 / 6 / 10
64.9% KP
50,503
32.3% share
19,134g
235 CS · 7/m
Galați#77251
Akali · Mid
11 / 11 / 7
48.6% KP
30,937
19.8% share
15,281g
230 CS · 6.9/m
Purple Hyacinth#Aimer
Fiora · ADC
3 / 17 / 15
48.6% KP
34,502
22.1% share
14,847g
218 CS · 6.5/m
SpatialAwareness#macro
Bard · Support
5 / 14 / 17
59.5% KP
19,129
12.2% share
10,937g
21 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
