Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 97 days ago
9 / 7 / 5
K / D / A
63.6%
Kill participation
837.5
Damage / min
11,835g
426.5 gold / min
27
7 placed · 4 cleared
185
6.7 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryShourdy#EUW
Renekton · Top
6 / 6 / 6
40% KP
23,330
21.2% share
12,001g
230 CS · 8.3/m
reset4Kat#Kat
Lee Sin · Jungle
11 / 4 / 13
80% KP
26,318
23.9% share
14,243g
198 CS · 7.1/m
TTV ROSEHAN LOL#AHRI
Ahri · Mid
4 / 4 / 12
53.3% KP
22,741
20.6% share
11,093g
205 CS · 7.4/m
夜snowpoem#love
Yunara · ADC
8 / 7 / 9
56.7% KP
28,807
26.1% share
13,633g
160 CS · 5.8/m
LightMistress#3491
Renata Glasc · Support
1 / 1 / 19
66.7% KP
8,974
8.1% share
8,843g
37 CS · 1.3/m
Red side
Defeat雯雯雯#7459
Poppy · Top
6 / 5 / 4
45.5% KP
18,024
19.7% share
10,547g
171 CS · 6.2/m
euw owner666#adc
Jarvan IV · Jungle
3 / 7 / 10
59.1% KP
13,640
14.9% share
11,225g
208 CS · 7.5/m
Galați#77251
Sylas · Mid
9 / 7 / 5
63.6% KP
23,241
25.5% share
11,835g
185 CS · 6.7/m
KALISTA TO RANK1#RANK1
Kalista · ADC
2 / 6 / 8
45.5% KP
15,636
17.1% share
12,063g
231 CS · 8.3/m
sootrebor#minia
Senna · Support
2 / 5 / 13
68.2% KP
20,762
22.7% share
9,223g
32 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
