Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Renata Glasc
Defeat
Ranked Solo/Duo · 96 days ago
0 / 4 / 8
K / D / A
72.7%
Kill participation
294.2
Damage / min
5,960g
259.3 gold / min
63
28 placed · 4 cleared
32
1.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCoci#EUW
Garen · Top
3 / 1 / 0
16.7% KP
16,472
22.7% share
9,584g
198 CS · 8.6/m
nirvana pathing#0906
Poppy · Jungle
5 / 1 / 2
38.9% KP
7,132
9.8% share
10,054g
175 CS · 7.6/m
faker baIIsack#0000
Viktor · Mid
1 / 2 / 5
33.3% KP
14,961
20.7% share
9,755g
241 CS · 10.5/m
B O O S H I#STAR
Ezreal · ADC
9 / 1 / 4
72.2% KP
30,432
42% share
14,337g
232 CS · 10.1/m
Kozi#UCAM
Leona · Support
0 / 6 / 7
38.9% KP
3,414
4.7% share
6,435g
28 CS · 1.2/m
Red side
DefeatILIANE BESSA#222
Mordekaiser · Top
0 / 4 / 1
9.1% KP
13,716
22.5% share
7,410g
180 CS · 7.8/m
Corvo Attano#11111
Lee Sin · Jungle
5 / 3 / 2
63.6% KP
9,050
14.8% share
9,097g
156 CS · 6.8/m
AM2PM#PM2AM
Syndra · Mid
2 / 2 / 1
27.3% KP
14,179
23.2% share
9,020g
231 CS · 10.1/m
todo sale bien#ADC
Miss Fortune · ADC
4 / 5 / 5
81.8% KP
17,385
28.5% share
10,015g
179 CS · 7.8/m
Galați#77251
Renata Glasc · Support
0 / 4 / 8
72.7% KP
6,762
11.1% share
5,960g
32 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
