Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 96 days ago
6 / 10 / 14
K / D / A
47.6%
Kill participation
992.1
Damage / min
18,515g
429.7 gold / min
25
15 placed · 0 cleared
350
8.1 CS / min
Objective control
5
Dragons
3
Baron
8
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatVirus#1vs9
Vel'Koz · Top
4 / 12 / 11
35.7% KP
38,598
18.7% share
15,400g
247 CS · 5.7/m
mray21#EUW
Rek'Sai · Jungle
11 / 5 / 18
69% KP
38,317
18.6% share
22,498g
310 CS · 7.2/m
Galați#77251
Yone · Mid
6 / 10 / 14
47.6% KP
42,745
20.7% share
18,515g
350 CS · 8.1/m
robin ur lp#EUW
Xerath · ADC
11 / 6 / 10
50% KP
64,644
31.3% share
19,262g
289 CS · 6.7/m
Sleepin all Day#EUW
Pyke · Support
10 / 7 / 14
57.1% KP
22,068
10.7% share
16,084g
43 CS · 1/m
Red side
VictoryZedmmour#2027
K'Sante · Top
6 / 7 / 18
60% KP
23,811
13.7% share
15,834g
267 CS · 6.2/m
Flùss#EUW
Naafiri · Jungle
10 / 6 / 16
65% KP
38,225
22.1% share
21,310g
325 CS · 7.5/m
Nevir#batat
Riven · Mid
8 / 12 / 11
47.5% KP
42,248
24.4% share
18,181g
269 CS · 6.2/m
TWTV Peng04#Hanni
Ahri · ADC
12 / 8 / 13
62.5% KP
51,192
29.6% share
22,997g
343 CS · 8/m
KindheartedQueen#Gentl
Janna · Support
4 / 9 / 30
85% KP
17,713
10.2% share
13,815g
53 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
