Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 96 days ago
7 / 11 / 4
K / D / A
27.5%
Kill participation
1,225.7
Damage / min
11,940g
422.2 gold / min
21
9 placed · 2 cleared
222
7.8 CS / min
Objective control
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydetdert top acc#RANK1
Jax · Top
9 / 6 / 16
58.1% KP
47,102
30% share
16,484g
223 CS · 7.9/m
olives cheese#pasta
Nasus · Jungle
10 / 2 / 9
44.2% KP
24,760
15.8% share
15,401g
202 CS · 7.1/m
Petrova line#Near
Ekko · Mid
0 / 12 / 5
11.6% KP
15,740
10% share
9,820g
202 CS · 7.1/m
regate#EUW12
Karthus · ADC
18 / 12 / 11
67.4% KP
50,664
32.2% share
16,262g
217 CS · 7.7/m
whiteinnn#EUW
Camille · Support
6 / 8 / 13
44.2% KP
18,835
12% share
10,234g
17 CS · 0.6/m
Red side
DefeatGalați#77251
Yone · Top
7 / 11 / 4
27.5% KP
34,667
23.4% share
11,940g
222 CS · 7.8/m
ZeePa#RIP
Naafiri · Jungle
8 / 5 / 9
42.5% KP
25,156
17% share
13,209g
216 CS · 7.6/m
Queen Plačková#DROGY
Vladimir · Mid
11 / 4 / 10
52.5% KP
42,023
28.4% share
14,539g
246 CS · 8.7/m
KED1111111#1310
Viktor · ADC
7 / 12 / 10
42.5% KP
21,523
14.5% share
12,897g
212 CS · 7.5/m
Dekap#EUW
Skarner · Support
7 / 11 / 12
47.5% KP
24,687
16.7% share
10,509g
27 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
