Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ambessa
Victory
Ranked Solo/Duo · 284 days ago
5 / 5 / 8
K / D / A
35.1%
Kill participation
988.5
Damage / min
10,598g
407.4 gold / min
22
12 placed · 0 cleared
187
7.2 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGrevthar#BRA1
Ambessa · Top
5 / 5 / 8
35.1% KP
25,717
20.8% share
10,598g
187 CS · 7.2/m
Hirotto#Hiro
Ekko · Jungle
11 / 4 / 12
62.2% KP
28,007
22.7% share
15,449g
204 CS · 7.8/m
FUR Medina#13y
Irelia · Mid
13 / 3 / 4
45.9% KP
28,508
23.1% share
15,399g
264 CS · 10.1/m
VKS BUERO#A LOT
Kog'Maw · ADC
8 / 9 / 7
40.5% KP
34,713
28.1% share
12,311g
162 CS · 6.2/m
scamber#BR1
Braum · Support
0 / 7 / 28
75.7% KP
6,639
5.4% share
8,852g
12 CS · 0.5/m
Red side
Defeathonoured one#goku
Zaahen · Top
3 / 6 / 7
35.7% KP
19,153
18.2% share
8,914g
153 CS · 5.9/m
Kohls#썬더 토르
Hecarim · Jungle
10 / 7 / 7
60.7% KP
24,628
23.4% share
14,316g
218 CS · 8.4/m
Persona nongrata#BR3
Qiyana · Mid
5 / 9 / 10
53.6% KP
22,748
21.6% share
10,012g
160 CS · 6.1/m
drewΙevin#ban
Lucian · ADC
10 / 6 / 6
57.1% KP
30,991
29.5% share
14,885g
202 CS · 7.8/m
oxala da silva#junio
Nautilus · Support
0 / 9 / 18
64.3% KP
7,661
7.3% share
7,262g
30 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
