Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Defeat
Ranked Solo/Duo · 262 days ago
6 / 7 / 3
K / D / A
39.1%
Kill participation
1,030.2
Damage / min
12,851g
357.1 gold / min
54
16 placed · 5 cleared
252
7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMONTAGEM XONADA#Funk
Yone · Top
7 / 6 / 2
39.1% KP
47,837
30.7% share
16,001g
319 CS · 8.9/m
seen#3003
Ekko · Jungle
5 / 8 / 4
39.1% KP
21,693
13.9% share
12,588g
219 CS · 6.1/m
Grevthar#BRA1
Sylas · Mid
6 / 7 / 3
39.1% KP
37,070
23.8% share
12,851g
252 CS · 7/m
Manel1#br1
Caitlyn · ADC
4 / 9 / 4
34.8% KP
39,883
25.6% share
15,715g
275 CS · 7.6/m
ÁCK#br01
Milio · Support
1 / 7 / 15
69.6% KP
9,245
5.9% share
10,234g
30 CS · 0.8/m
Red side
Victoryzekas#2002
Sejuani · Top
3 / 8 / 15
48.6% KP
29,436
18.1% share
13,565g
231 CS · 6.4/m
MORTE VIOLENTA#NOOB
Zaahen · Jungle
20 / 2 / 11
83.8% KP
62,687
38.5% share
20,932g
240 CS · 6.7/m
yen#nanas
Lissandra · Mid
3 / 5 / 12
40.5% KP
24,035
14.8% share
12,472g
209 CS · 5.8/m
SuperCleber#Super
Varus · ADC
9 / 5 / 11
54.1% KP
40,870
25.1% share
18,786g
326 CS · 9.1/m
Saku Gabimaru#Svero
Soraka · Support
2 / 4 / 22
64.9% KP
5,679
3.5% share
10,923g
25 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
