Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Akali
Victory
Ranked Solo/Duo · 258 days ago
12 / 12 / 11
K / D / A
45.1%
Kill participation
1,054.9
Damage / min
21,626g
440.3 gold / min
36
9 placed · 3 cleared
329
6.7 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
3
Dragons
3
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlagosta#GUT
Tahm Kench · Top
12 / 10 / 16
52.8% KP
82,709
27.5% share
18,621g
237 CS · 4.8/m
TTVNehemmiahlol#Stoic
Udyr · Jungle
17 / 5 / 16
62.3% KP
78,289
26% share
25,827g
396 CS · 8.1/m
Maathe#LCK
Jayce · Mid
4 / 9 / 14
34% KP
48,467
16.1% share
19,837g
406 CS · 8.3/m
Foxy#s z
Lux · ADC
17 / 9 / 17
64.2% KP
64,152
21.3% share
23,738g
291 CS · 5.9/m
ifeye#jaq
Zoe · Support
3 / 18 / 18
39.6% KP
27,190
9% share
13,411g
55 CS · 1.1/m
Red side
VictoryHomem do estudo#study
Sion · Top
5 / 10 / 13
35.3% KP
59,149
25% share
18,861g
323 CS · 6.6/m
StayHard#369
Master Yi · Jungle
11 / 7 / 8
37.3% KP
44,354
18.7% share
24,435g
373 CS · 7.6/m
Grevthar#BRA1
Akali · Mid
12 / 12 / 11
45.1% KP
51,814
21.9% share
21,626g
329 CS · 6.7/m
Absolut#GOAT1
Kai'Sa · ADC
10 / 13 / 12
43.1% KP
57,152
24.1% share
25,446g
370 CS · 7.5/m
aura farm smurf#ECK
Pyke · Support
13 / 12 / 11
47.1% KP
24,287
10.3% share
17,171g
58 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
