Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 228 days ago
8 / 6 / 16
K / D / A
68.6%
Kill participation
880.5
Damage / min
15,593g
445.5 gold / min
33
15 placed · 3 cleared
214
6.1 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnneyanda#br1
Rumble · Top
7 / 8 / 10
40.5% KP
41,926
24.2% share
14,656g
227 CS · 6.5/m
domination#nwlvl
Hecarim · Jungle
10 / 10 / 18
66.7% KP
41,655
24.1% share
16,604g
245 CS · 7/m
Mayura LB#demon
LeBlanc · Mid
14 / 3 / 8
52.4% KP
38,470
22.2% share
15,503g
247 CS · 7.1/m
nogawachoei159#BR1
Yunara · ADC
10 / 11 / 12
52.4% KP
46,518
26.9% share
19,261g
260 CS · 7.4/m
tokimeki#6767
Rell · Support
1 / 3 / 11
28.6% KP
4,384
2.5% share
8,166g
12 CS · 0.3/m
Red side
Victoryflewaay217893788#061
Zilean · Top
2 / 5 / 18
57.1% KP
8,178
6.5% share
12,287g
198 CS · 5.7/m
Grevthar#BRA1
Lee Sin · Jungle
8 / 6 / 16
68.6% KP
30,817
24.5% share
15,593g
214 CS · 6.1/m
xQz#win
Kassadin · Mid
11 / 7 / 9
57.1% KP
38,289
30.5% share
17,494g
254 CS · 7.3/m
Femboy lncel#2129
Mel · ADC
13 / 12 / 5
51.4% KP
32,829
26.1% share
16,603g
209 CS · 6/m
Miscua#1622
Sona · Support
1 / 12 / 22
65.7% KP
15,610
12.4% share
10,957g
30 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
