Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Defeat
Ranked Solo/Duo · 228 days ago
6 / 5 / 5
K / D / A
47.8%
Kill participation
1,493.1
Damage / min
12,138g
415.4 gold / min
21
6 placed · 4 cleared
231
7.9 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorydwxtt#drain
Riven · Top
15 / 7 / 5
60.6% KP
39,115
32.5% share
15,848g
187 CS · 6.4/m
I Gu I#BR1
Maokai · Jungle
0 / 2 / 16
48.5% KP
17,878
14.8% share
10,432g
197 CS · 6.7/m
Danshi#CN1
Vladimir · Mid
2 / 4 / 10
36.4% KP
21,644
18% share
10,432g
206 CS · 7.1/m
terraplana#0911
Draven · ADC
16 / 5 / 4
60.6% KP
35,168
29.2% share
17,499g
207 CS · 7.1/m
Lucas Barbarini#Lucas
Soraka · Support
0 / 6 / 24
72.7% KP
6,725
5.6% share
8,926g
29 CS · 1/m
Red side
DefeatREFFECTGRINDMODE#S16
Qiyana · Top
5 / 11 / 2
30.4% KP
21,543
19% share
11,819g
198 CS · 6.8/m
Archer2001#2129
Xin Zhao · Jungle
4 / 7 / 6
43.5% KP
21,506
19% share
10,478g
172 CS · 5.9/m
Grevthar#BRA1
Ryze · Mid
6 / 5 / 5
47.8% KP
43,624
38.6% share
12,138g
231 CS · 7.9/m
anakin#curse
Yasuo · ADC
7 / 5 / 2
39.1% KP
13,405
11.9% share
11,758g
180 CS · 6.2/m
louisz#sup
Seraphine · Support
1 / 5 / 9
43.5% KP
13,032
11.5% share
7,822g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
