Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Victory
Ranked Solo/Duo · 228 days ago
8 / 7 / 7
K / D / A
46.9%
Kill participation
843.2
Damage / min
17,740g
523.3 gold / min
36
10 placed · 3 cleared
329
9.7 CS / min
Objective control
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMafenda#1994
Gangplank · Top
4 / 3 / 12
50% KP
29,263
22.8% share
14,868g
292 CS · 8.6/m
Sky Hitman#br1
Brand · Jungle
2 / 9 / 13
46.9% KP
25,223
19.7% share
12,263g
197 CS · 5.8/m
Grevthar#BRA1
Yone · Mid
8 / 7 / 7
46.9% KP
28,586
22.3% share
17,740g
329 CS · 9.7/m
falsa valsa#0000
Jinx · ADC
17 / 10 / 7
75% KP
36,021
28.1% share
20,784g
267 CS · 7.9/m
zzzzzzzzzzzzzzzz#psps
Nautilus · Support
1 / 8 / 15
50% KP
9,060
7.1% share
9,369g
32 CS · 0.9/m
Red side
DefeatDanielski#BR1
Malphite · Top
6 / 4 / 12
48.6% KP
21,335
16% share
13,002g
219 CS · 6.5/m
efimerus#stars
Jayce · Jungle
10 / 7 / 9
51.4% KP
33,298
24.9% share
18,860g
239 CS · 7.1/m
apoyo máximo#Zahi2
Smolder · Mid
14 / 3 / 12
70.3% KP
46,594
34.9% share
16,880g
306 CS · 9/m
Kaikan#br1
Ashe · ADC
4 / 10 / 20
64.9% KP
25,514
19.1% share
15,526g
247 CS · 7.3/m
wentinho#TWICE
Seraphine · Support
3 / 8 / 20
62.2% KP
6,738
5% share
10,188g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
