Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ashe
Victory
Ranked Solo/Duo · 227 days ago
6 / 6 / 12
K / D / A
51.4%
Kill participation
870.3
Damage / min
12,235g
394.3 gold / min
37
10 placed · 5 cleared
180
5.8 CS / min
Objective control
4
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatzaraki kenpachi#corte
Yasuo · Top
2 / 8 / 6
25.8% KP
28,355
20.6% share
12,512g
224 CS · 7.2/m
fofinha gordinha#LEITE
Gragas · Jungle
11 / 6 / 8
61.3% KP
26,857
19.5% share
14,011g
217 CS · 7/m
Super BeBiLu#TOCA
Neeko · Mid
2 / 8 / 9
35.5% KP
26,256
19% share
9,870g
161 CS · 5.2/m
Ayron#001
Ezreal · ADC
14 / 5 / 10
77.4% KP
45,768
33.2% share
18,102g
220 CS · 7.1/m
MagïcX#cana
Soraka · Support
2 / 8 / 24
83.9% KP
10,665
7.7% share
9,906g
34 CS · 1.1/m
Red side
VictoryWakatten#CRY
Shen · Top
2 / 4 / 20
62.9% KP
10,403
8.1% share
10,409g
157 CS · 5.1/m
jönes#xdxd
Hecarim · Jungle
9 / 6 / 17
74.3% KP
32,587
25.5% share
15,350g
212 CS · 6.8/m
guizinFA#RANK1
Kayle · Mid
16 / 7 / 9
71.4% KP
43,334
33.9% share
20,593g
332 CS · 10.7/m
Grevthar#BRA1
Ashe · ADC
6 / 6 / 12
51.4% KP
27,008
21.2% share
12,235g
180 CS · 5.8/m
Silfo#magus
Seraphine · Support
2 / 8 / 24
74.3% KP
14,349
11.2% share
9,500g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
