Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 227 days ago
9 / 2 / 9
K / D / A
48.6%
Kill participation
1,166.6
Damage / min
14,850g
487.2 gold / min
26
14 placed · 1 cleared
279
9.2 CS / min
Objective control
0
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
7
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHitsu#24k
Ambessa · Top
6 / 8 / 4
47.6% KP
48,928
36.5% share
13,859g
231 CS · 7.6/m
Jugger#333
Skarner · Jungle
6 / 8 / 8
66.7% KP
23,823
17.8% share
14,049g
199 CS · 6.5/m
miss u everyday#1807
Sylas · Mid
5 / 8 / 2
33.3% KP
22,629
16.9% share
11,219g
219 CS · 7.2/m
Patolino o Mago#PRIME
Veigar · ADC
2 / 7 / 7
42.9% KP
24,786
18.5% share
11,486g
212 CS · 7/m
Mandioguila#2424
Zilean · Support
2 / 6 / 8
47.6% KP
14,018
10.4% share
9,276g
58 CS · 1.9/m
Red side
Victoryrhyyzin#br1
Zaahen · Top
9 / 6 / 11
54.1% KP
43,549
30.6% share
13,423g
197 CS · 6.5/m
Minerva#IDL
Malphite · Jungle
7 / 8 / 8
40.5% KP
18,339
12.9% share
12,667g
200 CS · 6.6/m
Grevthar#BRA1
Cassiopeia · Mid
9 / 2 / 9
48.6% KP
35,563
25% share
14,850g
279 CS · 9.2/m
Blast#0498
Jhin · ADC
9 / 0 / 14
62.2% KP
36,124
25.4% share
15,776g
242 CS · 7.9/m
the empress#nmrk
Soraka · Support
3 / 5 / 20
62.2% KP
8,535
6% share
9,823g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
