Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 227 days ago
7 / 3 / 12
K / D / A
52.8%
Kill participation
1,037.8
Damage / min
13,785g
475.1 gold / min
24
14 placed · 3 cleared
255
8.8 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrhyyzin#br1
Rumble · Top
4 / 7 / 7
30.6% KP
22,350
15.7% share
11,875g
219 CS · 7.5/m
Minerva#IDL
Morgana · Jungle
8 / 8 / 19
75% KP
26,398
18.5% share
13,782g
200 CS · 6.9/m
Grevthar#BRA1
Orianna · Mid
7 / 3 / 12
52.8% KP
30,113
21.1% share
13,785g
255 CS · 8.8/m
GGhost#r10
Yunara · ADC
17 / 7 / 7
66.7% KP
48,961
34.4% share
20,124g
251 CS · 8.7/m
Fátima Bernadess#GOL
Leona · Support
0 / 9 / 22
61.1% KP
14,663
10.3% share
8,666g
28 CS · 1/m
Red side
Defeathollowed ghosty#bless
Sion · Top
3 / 6 / 12
44.1% KP
20,118
19.6% share
11,427g
209 CS · 7.2/m
Dizin#Dizin
Ambessa · Jungle
19 / 7 / 5
70.6% KP
33,536
32.7% share
17,221g
225 CS · 7.8/m
Hitsu#24k
Ryze · Mid
3 / 4 / 9
35.3% KP
12,523
12.2% share
11,430g
244 CS · 8.4/m
Patolino o Mago#PRIME
Veigar · ADC
6 / 11 / 8
41.2% KP
12,387
12.1% share
11,212g
165 CS · 5.7/m
Mandioguila#2424
Zyra · Support
3 / 9 / 16
55.9% KP
24,014
23.4% share
9,927g
64 CS · 2.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
