Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 226 days ago
2 / 8 / 4
K / D / A
30%
Kill participation
871.9
Damage / min
9,386g
364.5 gold / min
13
11 placed · 0 cleared
192
7.5 CS / min
Objective control
1
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGaeddong#again
Camille · Top
13 / 4 / 5
45% KP
37,336
30% share
13,399g
204 CS · 7.9/m
Purdycaccinho#PYPY
Viego · Jungle
13 / 4 / 12
62.5% KP
30,224
24.2% share
14,802g
152 CS · 5.9/m
Kaikan#br1
Ahri · Mid
6 / 2 / 15
52.5% KP
25,975
20.8% share
11,953g
190 CS · 7.4/m
Espátula#Legal
Vayne · ADC
6 / 6 / 12
45% KP
22,606
18.1% share
12,320g
148 CS · 5.7/m
stitch#RAKAN
Rakan · Support
2 / 4 / 24
65% KP
8,496
6.8% share
8,892g
30 CS · 1.2/m
Red side
Defeatkids see ghosts#xyz
Zaahen · Top
2 / 7 / 4
30% KP
13,729
14.9% share
8,213g
163 CS · 6.3/m
PICKAoMETA LOW#3491
Aatrox · Jungle
8 / 6 / 6
70% KP
17,754
19.3% share
10,921g
173 CS · 6.7/m
Grevthar#BRA1
Cassiopeia · Mid
2 / 8 / 4
30% KP
22,452
24.3% share
9,386g
192 CS · 7.5/m
M4tA100V2#BR1
Nilah · ADC
5 / 13 / 8
65% KP
22,299
24.2% share
12,811g
176 CS · 6.8/m
Velthan#Sup
Senna · Support
3 / 6 / 11
70% KP
15,975
17.3% share
8,268g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
