Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kai'Sa
Victory
Ranked Solo/Duo · 218 days ago
7 / 11 / 3
K / D / A
27%
Kill participation
684.8
Damage / min
14,593g
436.5 gold / min
21
13 placed · 2 cleared
259
7.7 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTOPKING#1009
Kennen · Top
5 / 8 / 8
34.2% KP
45,141
23.6% share
14,073g
260 CS · 7.8/m
Nero The Fik#ntfk
Aatrox · Jungle
8 / 9 / 6
36.8% KP
31,139
16.3% share
14,157g
236 CS · 7.1/m
YoungDisney#LOUD
Orianna · Mid
11 / 7 / 8
50% KP
41,336
21.6% share
15,151g
264 CS · 7.9/m
sad and bad#brbr
Jhin · ADC
12 / 4 / 12
63.2% KP
61,577
32.2% share
20,023g
296 CS · 8.9/m
matahn#MAJW
Karma · Support
2 / 9 / 24
68.4% KP
11,838
6.2% share
10,528g
30 CS · 0.9/m
Red side
VictoryRagZark#RAG
Singed · Top
9 / 4 / 16
67.6% KP
30,299
19.3% share
15,503g
243 CS · 7.3/m
guga fighter#001
Ambessa · Jungle
17 / 5 / 14
83.8% KP
58,346
37.3% share
20,061g
247 CS · 7.4/m
Minerva#IDL
Viktor · Mid
2 / 13 / 13
40.5% KP
37,697
24.1% share
12,622g
248 CS · 7.4/m
Grevthar#BRA1
Kai'Sa · ADC
7 / 11 / 3
27% KP
22,895
14.6% share
14,593g
259 CS · 7.7/m
TraczuK#SUPP
Soraka · Support
2 / 5 / 27
78.4% KP
7,396
4.7% share
11,346g
77 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
