Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lulu
Defeat
Ranked Solo/Duo · 213 days ago
2 / 7 / 16
K / D / A
64.3%
Kill participation
348.4
Damage / min
9,756g
290.9 gold / min
102
40 placed · 8 cleared
39
1.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbeta32#ISA
Renekton · Top
6 / 7 / 3
32.1% KP
39,801
21.1% share
13,434g
251 CS · 7.5/m
Minerva#IDL
Morgana · Jungle
5 / 8 / 11
57.1% KP
37,788
20% share
13,977g
242 CS · 7.2/m
chinana#nwcto
Ryze · Mid
11 / 6 / 4
53.6% KP
58,923
31.3% share
16,669g
287 CS · 8.6/m
NAGASAWA#TOP1
Jinx · ADC
4 / 11 / 12
57.1% KP
40,304
21.4% share
13,352g
224 CS · 6.7/m
Grevthar#BRA1
Lulu · Support
2 / 7 / 16
64.3% KP
11,684
6.2% share
9,756g
39 CS · 1.2/m
Red side
VictoryPRIME INEFAVEL#AURA
Aatrox · Top
2 / 7 / 12
35.9% KP
28,084
17.9% share
13,171g
242 CS · 7.2/m
han dao#EGC
Dr. Mundo · Jungle
11 / 8 / 13
61.5% KP
37,417
23.8% share
17,459g
226 CS · 6.7/m
Tinta Guache#Blood
Vladimir · Mid
8 / 3 / 12
51.3% KP
30,858
19.6% share
15,318g
303 CS · 9/m
omonolux#mono
Veigar · ADC
9 / 6 / 15
61.5% KP
37,490
23.9% share
17,086g
225 CS · 6.7/m
Manel#BR2
Pyke · Support
9 / 4 / 17
66.7% KP
23,280
14.8% share
13,714g
31 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
