Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ahri
Defeat
Ranked Solo/Duo · 202 days ago
3 / 3 / 7
K / D / A
33.3%
Kill participation
818.5
Damage / min
12,547g
418.9 gold / min
22
9 placed · 3 cleared
269
9 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattesao nenhum#molin
Quinn · Top
11 / 13 / 4
50% KP
34,853
29.2% share
14,765g
178 CS · 5.9/m
endless fashion#kcot
Nidalee · Jungle
7 / 12 / 11
60% KP
20,558
17.2% share
12,200g
160 CS · 5.3/m
Grevthar#BRA1
Ahri · Mid
3 / 3 / 7
33.3% KP
24,514
20.5% share
12,547g
269 CS · 9/m
jiu ji tae#ihtbp
Yunara · ADC
6 / 11 / 8
46.7% KP
27,922
23.4% share
14,567g
233 CS · 7.8/m
Minerva#IDL
Yuumi · Support
3 / 5 / 16
63.3% KP
11,578
9.7% share
8,960g
23 CS · 0.8/m
Red side
VictoryA Dangerous Lyfe#ADL1
Ambessa · Top
10 / 5 / 12
50% KP
36,574
25.3% share
15,973g
264 CS · 8.8/m
JavaSpringDocker#JAVA
Ivern · Jungle
9 / 5 / 20
65.9% KP
20,881
14.4% share
14,965g
194 CS · 6.5/m
Presco#sim
LeBlanc · Mid
11 / 5 / 7
40.9% KP
31,718
21.9% share
13,948g
192 CS · 6.4/m
LOSTKING#MID
Corki · ADC
11 / 9 / 14
56.8% KP
42,222
29.2% share
17,240g
222 CS · 7.4/m
GryF#nJns
Nami · Support
3 / 6 / 25
63.6% KP
13,172
9.1% share
10,227g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
