Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 201 days ago
9 / 5 / 16
K / D / A
62.5%
Kill participation
635.2
Damage / min
14,361g
425.5 gold / min
39
16 placed · 4 cleared
243
7.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDexter Morgan#akali
Akali · Top
11 / 5 / 4
42.9% KP
35,003
25.7% share
13,932g
223 CS · 6.6/m
67714675467ghost#1 1
Talon · Jungle
13 / 6 / 4
48.6% KP
36,529
26.8% share
18,406g
250 CS · 7.4/m
rotten beauty#069
Twisted Fate · Mid
2 / 9 / 9
31.4% KP
20,761
15.2% share
12,863g
235 CS · 7/m
Pedrin Maverick#2506
Ashe · ADC
6 / 9 / 15
60% KP
24,020
17.6% share
16,728g
273 CS · 8.1/m
Fátima Bernadess#GOL
Neeko · Support
3 / 11 / 15
51.4% KP
19,928
14.6% share
9,652g
37 CS · 1.1/m
Red side
Victorypollogamer1V9#5841
Singed · Top
3 / 10 / 10
32.5% KP
12,554
10.1% share
11,118g
213 CS · 6.3/m
Minerva#IDL
Viego · Jungle
5 / 6 / 8
32.5% KP
13,594
10.9% share
14,557g
254 CS · 7.5/m
Grevthar#BRA1
Lee Sin · Mid
9 / 5 / 16
62.5% KP
21,438
17.3% share
14,361g
243 CS · 7.2/m
cristal#relly
Ziggs · ADC
21 / 8 / 9
75% KP
58,875
47.4% share
24,335g
287 CS · 8.5/m
violet#s z
Sona · Support
2 / 7 / 32
85% KP
17,776
14.3% share
12,234g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
