Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 201 days ago
14 / 5 / 6
K / D / A
50%
Kill participation
1,124.7
Damage / min
15,921g
537.6 gold / min
30
12 placed · 1 cleared
257
8.7 CS / min
Objective control
0
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgambit#wesx
Riven · Top
12 / 6 / 13
71.4% KP
43,622
31.1% share
14,874g
153 CS · 5.2/m
DarkDianthros#Diana
Naafiri · Jungle
11 / 11 / 10
60% KP
31,772
22.7% share
15,041g
173 CS · 5.8/m
Profitable Ney#alo
Yone · Mid
1 / 6 / 8
25.7% KP
15,593
11.1% share
9,822g
198 CS · 6.7/m
孫悟空#Son59
Lucian · ADC
8 / 9 / 4
34.3% KP
30,976
22.1% share
15,072g
247 CS · 8.3/m
Trashbag Dioud#FR1
Shen · Support
3 / 8 / 15
51.4% KP
18,157
13% share
9,642g
38 CS · 1.3/m
Red side
VictoryBrabinholol#top
Zaahen · Top
6 / 8 / 5
27.5% KP
27,049
20.4% share
11,583g
161 CS · 5.4/m
Minerva#IDL
Zyra · Jungle
1 / 5 / 13
35% KP
23,682
17.9% share
12,501g
239 CS · 8.1/m
Grevthar#BRA1
Cassiopeia · Mid
14 / 5 / 6
50% KP
33,309
25.1% share
15,921g
257 CS · 8.7/m
Sisu Koshchei#XX06
Corki · ADC
11 / 8 / 8
47.5% KP
26,939
20.3% share
16,230g
187 CS · 6.3/m
Redentor#BR1
Camille · Support
8 / 9 / 10
45% KP
21,514
16.2% share
11,302g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
