Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 174 days ago
2 / 6 / 5
K / D / A
36.8%
Kill participation
701
Damage / min
10,589g
415.3 gold / min
11
8 placed · 0 cleared
230
9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatcnc#ivy
Singed · Top
1 / 9 / 8
47.4% KP
22,774
23% share
9,423g
193 CS · 7.6/m
Siffer#Nida
Nidalee · Jungle
8 / 5 / 6
73.7% KP
21,266
21.5% share
11,928g
165 CS · 6.5/m
Grevthar#BRA1
Orianna · Mid
2 / 6 / 5
36.8% KP
17,876
18.1% share
10,589g
230 CS · 9/m
Ben#bebop
Draven · ADC
2 / 8 / 0
10.5% KP
13,949
14.1% share
9,180g
156 CS · 6.1/m
lucasmestri#BR1
Pantheon · Support
6 / 10 / 5
57.9% KP
22,989
23.3% share
9,334g
35 CS · 1.4/m
Red side
VictoryHomem do estudo#study
Yorick · Top
4 / 7 / 7
28.9% KP
28,515
26.5% share
9,437g
162 CS · 6.4/m
BOSTA ATOMICA#SIGMA
Jax · Jungle
6 / 1 / 8
36.8% KP
9,185
8.6% share
11,213g
155 CS · 6.1/m
O VIETNAMITA#BR1
Azir · Mid
10 / 3 / 4
36.8% KP
22,267
20.7% share
12,410g
178 CS · 7/m
Wayner v9#4882
Lucian · ADC
17 / 6 / 4
55.3% KP
35,213
32.8% share
16,298g
267 CS · 10.5/m
Livx#BR2
Nami · Support
1 / 2 / 26
71.1% KP
12,235
11.4% share
9,489g
31 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
