Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Malzahar
Victory
Ranked Solo/Duo · 174 days ago
17 / 2 / 2
K / D / A
44.2%
Kill participation
1,169.8
Damage / min
16,916g
593.5 gold / min
32
15 placed · 6 cleared
299
10.5 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJean Valjean#BR1
Darius · Top
10 / 10 / 3
50% KP
24,259
24% share
15,033g
260 CS · 9.1/m
meno quente#BR021
Karthus · Jungle
7 / 9 / 6
50% KP
32,245
31.9% share
14,153g
218 CS · 7.6/m
R3i do Sex0#Moon
Syndra · Mid
6 / 4 / 2
30.8% KP
11,222
11.1% share
11,543g
230 CS · 8.1/m
strunt#sjrp
Ezreal · ADC
1 / 12 / 5
23.1% KP
21,437
21.2% share
10,770g
198 CS · 6.9/m
buy pink pls#pink
Zoe · Support
2 / 8 / 7
34.6% KP
11,932
11.8% share
8,045g
38 CS · 1.3/m
Red side
VictoryHulaHoop#7171
Singed · Top
4 / 9 / 5
20.9% KP
16,799
17% share
11,504g
201 CS · 7.1/m
Ivern de Moto#IVERN
Ivern · Jungle
8 / 2 / 16
55.8% KP
15,976
16.2% share
14,675g
212 CS · 7.4/m
Grevthar#BRA1
Malzahar · Mid
17 / 2 / 2
44.2% KP
33,338
33.7% share
16,916g
299 CS · 10.5/m
Prometheo#br1
Ashe · ADC
13 / 6 / 8
48.8% KP
22,923
23.2% share
15,265g
200 CS · 7/m
LULUZINHA#caos
Thresh · Support
1 / 7 / 21
51.2% KP
9,868
10% share
9,057g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
