Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Mel
Victory
Ranked Solo/Duo · 174 days ago
11 / 1 / 10
K / D / A
50%
Kill participation
1,208.6
Damage / min
13,804g
571.2 gold / min
36
14 placed · 4 cleared
233
9.6 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatah n é o gelinho#BR1
Vayne · Top
8 / 8 / 1
39.1% KP
18,491
28.7% share
10,760g
152 CS · 6.3/m
Power Rangers#CAPS
Lee Sin · Jungle
7 / 8 / 7
60.9% KP
13,702
21.3% share
9,988g
129 CS · 5.3/m
MARKlN#br1
Ahri · Mid
1 / 8 / 1
8.7% KP
5,410
8.4% share
6,956g
128 CS · 5.3/m
Patolino o Mago#Selva
Veigar · ADC
4 / 9 / 6
43.5% KP
10,765
16.7% share
9,646g
157 CS · 6.5/m
zanoni#00021
Brand · Support
3 / 9 / 10
56.5% KP
16,080
25% share
7,527g
39 CS · 1.6/m
Red side
Victoryeu amo gato#jmz
Yasuo · Top
4 / 5 / 9
31% KP
18,933
17.1% share
9,825g
165 CS · 6.8/m
Taka#ZZNHO
Kayn · Jungle
9 / 5 / 7
38.1% KP
14,855
13.4% share
11,925g
154 CS · 6.4/m
Grevthar#BRA1
Mel · Mid
11 / 1 / 10
50% KP
29,208
26.4% share
13,804g
233 CS · 9.6/m
Papi#CUCKO
Karthus · ADC
15 / 7 / 12
64.3% KP
39,737
36% share
16,774g
224 CS · 9.3/m
labubu#ddd
Rell · Support
3 / 5 / 25
66.7% KP
7,771
7% share
9,799g
35 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
