Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Victory
Ranked Solo/Duo · 173 days ago
11 / 7 / 14
K / D / A
58.1%
Kill participation
1,356.5
Damage / min
15,048g
446.5 gold / min
37
16 placed · 1 cleared
244
7.2 CS / min
Objective control
2
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
12
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatluanbpt#BR3
Vladimir · Top
5 / 7 / 0
23.8% KP
27,991
24.9% share
14,550g
274 CS · 8.1/m
Senhor Lourenço#ZAC
Zac · Jungle
2 / 10 / 6
38.1% KP
19,633
17.5% share
11,497g
205 CS · 6.1/m
Rei Do Retorno#AURA
Garen · Mid
11 / 6 / 0
52.4% KP
24,632
21.9% share
16,061g
248 CS · 7.4/m
GalohBr#Galoh
Caitlyn · ADC
1 / 10 / 5
28.6% KP
22,608
20.1% share
13,594g
271 CS · 8/m
NKZ Piza#CBLOL
Bard · Support
2 / 10 / 5
33.3% KP
17,565
15.6% share
9,468g
27 CS · 0.8/m
Red side
Victorymr balls#357
Vayne · Top
6 / 6 / 12
41.9% KP
41,597
24.5% share
13,570g
218 CS · 6.5/m
Rolasgrandes#Shaco
Shaco · Jungle
5 / 6 / 13
41.9% KP
20,561
12.1% share
13,304g
190 CS · 5.6/m
Grevthar#BRA1
Cassiopeia · Mid
11 / 7 / 14
58.1% KP
45,715
27% share
15,048g
244 CS · 7.2/m
smurfdobelao#belas
Sivir · ADC
20 / 3 / 12
74.4% KP
51,529
30.4% share
22,282g
318 CS · 9.4/m
MAZE Peroba#Gemas
Zilean · Support
1 / 0 / 34
81.4% KP
10,089
6% share
10,904g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
