Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Victory
Ranked Solo/Duo · 170 days ago
14 / 3 / 13
K / D / A
64.3%
Kill participation
1,246.2
Damage / min
13,824g
570.8 gold / min
23
10 placed · 1 cleared
199
8.2 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatzKotz#1906
Riven · Top
1 / 8 / 3
16.7% KP
5,974
8.5% share
7,353g
151 CS · 6.2/m
ol wu wopte#br1
Jarvan IV · Jungle
10 / 9 / 5
62.5% KP
22,479
31.8% share
12,158g
126 CS · 5.2/m
Claaes#br1
Lux · Mid
4 / 8 / 5
37.5% KP
16,445
23.3% share
8,348g
165 CS · 6.8/m
I am Doctor#0202
Caitlyn · ADC
6 / 10 / 6
50% KP
17,153
24.3% share
10,297g
161 CS · 6.6/m
Invencible#BR11
Rell · Support
3 / 7 / 11
58.3% KP
8,572
12.1% share
7,419g
22 CS · 0.9/m
Red side
VictorySnivy#10puf
Rumble · Top
8 / 4 / 10
42.9% KP
20,272
20.8% share
12,243g
178 CS · 7.4/m
resenha legend#LUIGI
Nunu & Willump · Jungle
7 / 4 / 19
61.9% KP
12,860
13.2% share
11,324g
162 CS · 6.7/m
Grevthar#BRA1
Hwei · Mid
14 / 3 / 13
64.3% KP
30,180
31% share
13,824g
199 CS · 8.2/m
bury the pride#stryx
Ezreal · ADC
11 / 5 / 10
50% KP
23,647
24.3% share
13,228g
170 CS · 7/m
Guqin#000
Sona · Support
2 / 8 / 27
69% KP
10,524
10.8% share
8,790g
12 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
