Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Viktor
Defeat
Ranked Solo/Duo · 170 days ago
16 / 5 / 9
K / D / A
73.5%
Kill participation
1,536.3
Damage / min
16,686g
597 gold / min
40
12 placed · 4 cleared
253
9.1 CS / min
Objective control
1
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryYokohama#Y0NE
Yone · Top
3 / 6 / 11
34.1% KP
13,153
10.8% share
11,147g
176 CS · 6.3/m
tog#braza
Amumu · Jungle
8 / 9 / 14
53.7% KP
20,703
17% share
11,916g
165 CS · 5.9/m
MENOR DA PAVUNA#PVV
Yasuo · Mid
7 / 9 / 5
29.3% KP
11,744
9.7% share
11,594g
196 CS · 7/m
scuro#blox
Varus · ADC
21 / 3 / 13
82.9% KP
65,371
53.7% share
21,097g
279 CS · 10/m
Zubs#BR1
Nami · Support
2 / 7 / 25
65.9% KP
10,707
8.8% share
9,472g
9 CS · 0.3/m
Red side
DefeatHumilho gostosas#zap
Karma · Top
3 / 6 / 15
52.9% KP
14,583
13.8% share
9,724g
162 CS · 5.8/m
8cm porem fatal#9985
Nunu & Willump · Jungle
5 / 7 / 14
55.9% KP
17,057
16.2% share
10,535g
149 CS · 5.3/m
Grevthar#BRA1
Viktor · Mid
16 / 5 / 9
73.5% KP
42,939
40.7% share
16,686g
253 CS · 9.1/m
Inarø#1949
Vayne · ADC
10 / 9 / 5
44.1% KP
21,165
20.1% share
12,829g
171 CS · 6.1/m
Hanghi#lol
Nautilus · Support
0 / 14 / 17
50% KP
9,715
9.2% share
7,295g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
