Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 165 days ago
6 / 2 / 8
K / D / A
58.3%
Kill participation
1,005.4
Damage / min
10,927g
510.2 gold / min
22
7 placed · 1 cleared
185
8.6 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatboycebi#BR1
Teemo · Top
1 / 7 / 0
10% KP
9,608
17.4% share
6,159g
122 CS · 5.7/m
JuniorKillMcz#br1
Lee Sin · Jungle
2 / 6 / 2
40% KP
10,059
18.2% share
7,848g
125 CS · 5.8/m
panda#FF15
Zoe · Mid
3 / 5 / 2
50% KP
12,995
23.5% share
7,363g
153 CS · 7.1/m
SyndraMidDawn#br1
Vayne · ADC
3 / 3 / 4
70% KP
15,643
28.3% share
9,374g
183 CS · 8.5/m
São José#Dw1
Yuumi · Support
1 / 3 / 6
70% KP
6,953
12.6% share
5,501g
26 CS · 1.2/m
Red side
VictoryBreak Stuff#TEIKO
Jayce · Top
13 / 2 / 1
58.3% KP
22,753
32% share
13,086g
173 CS · 8.1/m
Potchotchotchu#br1
Udyr · Jungle
1 / 3 / 5
25% KP
5,756
8.1% share
7,928g
148 CS · 6.9/m
Grevthar#BRA1
Aurora · Mid
6 / 2 / 8
58.3% KP
21,533
30.3% share
10,927g
185 CS · 8.6/m
hyrs#br1
Sivir · ADC
4 / 1 / 4
33.3% KP
16,448
23.2% share
11,166g
217 CS · 10.1/m
daniel fangirl#s z
Soraka · Support
0 / 2 / 13
54.2% KP
4,503
6.3% share
6,452g
29 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
