Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 164 days ago
8 / 5 / 18
K / D / A
56.5%
Kill participation
1,152.5
Damage / min
13,586g
463.4 gold / min
28
12 placed · 1 cleared
202
6.9 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatdudu#ray
Akali · Top
8 / 9 / 8
53.3% KP
28,249
24.2% share
13,111g
170 CS · 5.8/m
Caster#BR01
Shyvana · Jungle
5 / 8 / 7
40% KP
24,146
20.7% share
12,690g
196 CS · 6.7/m
Kazuto Kirigaya#404
Sion · Mid
6 / 7 / 11
56.7% KP
29,537
25.3% share
12,205g
176 CS · 6/m
Smashzin#BR1
Twitch · ADC
10 / 13 / 6
53.3% KP
24,641
21.1% share
13,380g
150 CS · 5.1/m
Yamause#lzz
Yuumi · Support
1 / 9 / 17
60% KP
10,013
8.6% share
8,108g
17 CS · 0.6/m
Red side
VictorySir Valera 10#TIMAO
Twisted Fate · Top
14 / 9 / 4
39.1% KP
30,742
20.8% share
15,030g
165 CS · 5.6/m
Lisan al Gaib#nash
Sylas · Jungle
7 / 5 / 8
32.6% KP
19,224
13% share
11,471g
163 CS · 5.6/m
Grevthar#BRA1
Lee Sin · Mid
8 / 5 / 18
56.5% KP
33,787
22.9% share
13,586g
202 CS · 6.9/m
Thigas Diff#UFG
Xayah · ADC
15 / 5 / 8
50% KP
55,965
37.9% share
18,329g
271 CS · 9.2/m
Sir Popoloco#Sir
Rakan · Support
2 / 6 / 29
67.4% KP
8,123
5.5% share
10,408g
24 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
