Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Annie
Defeat
Ranked Solo/Duo · 163 days ago
7 / 6 / 6
K / D / A
59.1%
Kill participation
1,008.8
Damage / min
9,945g
440.7 gold / min
15
7 placed · 0 cleared
163
7.2 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryhero kenzan#111
Aurora · Top
11 / 1 / 8
50% KP
43,434
39.2% share
12,620g
212 CS · 9.4/m
TH7#WK2
Rammus · Jungle
4 / 3 / 11
39.5% KP
11,856
10.7% share
9,390g
145 CS · 6.4/m
Kotóba Nokano#0909
Qiyana · Mid
7 / 5 / 3
26.3% KP
18,299
16.5% share
9,567g
151 CS · 6.7/m
pl bxd#noé
Kai'Sa · ADC
14 / 7 / 7
55.3% KP
25,995
23.5% share
12,567g
150 CS · 6.6/m
Oxossi#Arena
Blitzcrank · Support
2 / 6 / 22
63.2% KP
11,179
10.1% share
7,760g
11 CS · 0.5/m
Red side
DefeatAngeling#BOING
Tahm Kench · Top
1 / 7 / 2
13.6% KP
11,847
15.8% share
7,178g
142 CS · 6.3/m
Flavin Sans Vue#LEE
Vi · Jungle
5 / 6 / 6
50% KP
14,312
19.1% share
8,769g
113 CS · 5/m
Grevthar#BRA1
Annie · Mid
7 / 6 / 6
59.1% KP
22,765
30.3% share
9,945g
163 CS · 7.2/m
HLE Gumayusi#Mat
Jhin · ADC
3 / 10 / 8
50% KP
15,193
20.2% share
9,072g
146 CS · 6.5/m
Berear#1311
Zilean · Support
6 / 9 / 4
45.5% KP
10,915
14.5% share
7,330g
26 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
