Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 163 days ago
4 / 2 / 12
K / D / A
47.1%
Kill participation
954.4
Damage / min
11,675g
423.5 gold / min
24
13 placed · 2 cleared
222
8.1 CS / min
Objective control
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatToothless#HTTD
Darius · Top
1 / 8 / 3
28.6% KP
6,044
8.6% share
7,458g
158 CS · 5.7/m
plan de dieu#gods
Lee Sin · Jungle
4 / 7 / 5
64.3% KP
12,218
17.5% share
9,601g
143 CS · 5.2/m
Magr0#scrpt
Xerath · Mid
4 / 6 / 4
57.1% KP
19,972
28.5% share
9,804g
219 CS · 7.9/m
Naju volta#prami
Ezreal · ADC
5 / 6 / 4
64.3% KP
27,453
39.2% share
11,142g
219 CS · 7.9/m
Mikakko#Akko
Soraka · Support
0 / 7 / 7
50% KP
4,288
6.1% share
6,635g
34 CS · 1.2/m
Red side
VictoryII Kirigaya II#2997
Aurora · Top
11 / 0 / 7
52.9% KP
33,287
29% share
12,500g
193 CS · 7/m
Belizário#BR0
Rek'Sai · Jungle
11 / 3 / 11
64.7% KP
27,523
24% share
14,691g
199 CS · 7.2/m
Grevthar#BRA1
Orianna · Mid
4 / 2 / 12
47.1% KP
26,311
22.9% share
11,675g
222 CS · 8.1/m
Kirito#krt
Jhin · ADC
7 / 2 / 10
50% KP
19,667
17.1% share
13,466g
225 CS · 8.2/m
ZarabatanaMaster#focoo
Rell · Support
1 / 7 / 20
61.8% KP
8,116
7.1% share
8,445g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
