Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Seraphine
Victory
Ranked Solo/Duo · 162 days ago
6 / 12 / 23
K / D / A
59.2%
Kill participation
405.4
Damage / min
13,418g
331.6 gold / min
122
52 placed · 12 cleared
47
1.2 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGuizorPET#PET
Gangplank · Top
16 / 7 / 10
53.1% KP
67,437
31.9% share
23,665g
343 CS · 8.5/m
Zahomaularri#br1
Kayn · Jungle
15 / 10 / 7
44.9% KP
38,388
18.1% share
19,742g
239 CS · 5.9/m
Flxrzinha#br1
Aurelion Sol · Mid
8 / 5 / 13
42.9% KP
50,800
24% share
19,367g
361 CS · 8.9/m
bonas#BR3
Ashe · ADC
4 / 18 / 20
49% KP
38,673
18.3% share
17,215g
271 CS · 6.7/m
Grevthar#BRA1
Seraphine · Support
6 / 12 / 23
59.2% KP
16,407
7.7% share
13,418g
47 CS · 1.2/m
Red side
DefeatArg Tuppo#br1
Nasus · Top
3 / 13 / 5
15.4% KP
23,343
12% share
14,079g
268 CS · 6.6/m
mrkittyafterdark#br1
Talon · Jungle
16 / 12 / 3
36.5% KP
50,859
26.1% share
19,515g
293 CS · 7.2/m
zack#king1
Fizz · Mid
13 / 10 / 7
38.5% KP
38,816
19.9% share
17,307g
295 CS · 7.3/m
Addicted#blue
Lux · ADC
14 / 6 / 17
59.6% KP
61,104
31.3% share
23,620g
323 CS · 8/m
viçador#PE1
Karma · Support
6 / 8 / 20
50% KP
20,871
10.7% share
13,055g
60 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
