Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ryze
Victory
Ranked Solo/Duo · 158 days ago
10 / 6 / 14
K / D / A
53.3%
Kill participation
1,177.1
Damage / min
14,908g
441.3 gold / min
36
10 placed · 8 cleared
228
6.7 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatroberth gabriel#sla
Brand · Top
9 / 10 / 4
31% KP
35,430
27.4% share
14,705g
243 CS · 7.2/m
Gragolandia#MILK
Ambessa · Jungle
13 / 12 / 6
45.2% KP
23,979
18.6% share
14,681g
229 CS · 6.8/m
Igorduti#Igor
Twisted Fate · Mid
5 / 10 / 15
47.6% KP
24,180
18.7% share
14,769g
194 CS · 5.7/m
Cafajeste chucro#louco
Jhin · ADC
13 / 6 / 13
61.9% KP
35,032
27.1% share
17,032g
235 CS · 7/m
Arkhaedaz#kksh
Leona · Support
2 / 8 / 21
54.8% KP
10,549
8.2% share
10,095g
25 CS · 0.7/m
Red side
VictoryStingy#top
Rumble · Top
7 / 3 / 13
44.4% KP
25,230
16.4% share
15,158g
262 CS · 7.8/m
dispiei#cura
Graves · Jungle
18 / 9 / 16
75.6% KP
42,076
27.3% share
19,803g
252 CS · 7.5/m
Grevthar#BRA1
Ryze · Mid
10 / 6 / 14
53.3% KP
39,767
25.8% share
14,908g
228 CS · 6.7/m
so sweet#vitin
Senna · ADC
8 / 10 / 28
80% KP
30,769
20% share
17,327g
218 CS · 6.5/m
Taka Pedrinha123#br1
Taliyah · Support
2 / 14 / 23
55.6% KP
16,034
10.4% share
11,762g
72 CS · 2.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
