Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 158 days ago
4 / 7 / 3
K / D / A
58.3%
Kill participation
407
Damage / min
10,411g
401.2 gold / min
17
12 placed · 3 cleared
156
6 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryunknown player#1751
Sion · Top
7 / 3 / 8
35.7% KP
17,590
15.2% share
11,523g
218 CS · 8.4/m
gurincriveI#br1
Jayce · Jungle
18 / 1 / 9
64.3% KP
39,828
34.3% share
18,375g
244 CS · 9.4/m
panda#FF15
Zoe · Mid
2 / 2 / 15
40.5% KP
22,238
19.2% share
10,248g
179 CS · 6.9/m
The Silent Witch#Mage
Lux · ADC
10 / 3 / 12
52.4% KP
25,031
21.6% share
14,451g
205 CS · 7.9/m
Pandion#Apus
Karma · Support
5 / 3 / 14
45.2% KP
11,363
9.8% share
9,017g
33 CS · 1.3/m
Red side
Defeatquero injustica#feIca
Sivir · Top
2 / 11 / 2
33.3% KP
14,287
20.6% share
10,149g
180 CS · 6.9/m
comunivia#gozi
Udyr · Jungle
3 / 9 / 3
50% KP
16,856
24.2% share
9,772g
169 CS · 6.5/m
Grevthar#BRA1
Lee Sin · Mid
4 / 7 / 3
58.3% KP
10,561
15.2% share
10,411g
156 CS · 6/m
rulergumaviper#237
Ezreal · ADC
1 / 6 / 3
33.3% KP
18,258
26.3% share
10,672g
231 CS · 8.9/m
Glanks#br1
Sona · Support
2 / 9 / 5
58.3% KP
9,556
13.7% share
7,540g
38 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
