Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Defeat
Ranked Solo/Duo · 157 days ago
8 / 4 / 4
K / D / A
54.5%
Kill participation
650.3
Damage / min
9,806g
429.8 gold / min
13
8 placed · 1 cleared
191
8.4 CS / min
Objective control
0
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorychappell roan#dry
Aatrox · Top
6 / 5 / 13
70.4% KP
18,672
25.5% share
9,677g
124 CS · 5.4/m
孤 Kyø#666
Shyvana · Jungle
11 / 3 / 5
59.3% KP
20,410
27.9% share
13,402g
178 CS · 7.8/m
Cz9#HBS
Malzahar · Mid
4 / 3 / 11
55.6% KP
14,087
19.2% share
9,763g
175 CS · 7.7/m
rostyie#br11
Jinx · ADC
5 / 6 / 9
51.9% KP
15,582
21.3% share
10,626g
156 CS · 6.8/m
Jhoww#Jhoww
Thresh · Support
1 / 5 / 14
55.6% KP
4,498
6.1% share
6,306g
26 CS · 1.1/m
Red side
DefeatAlear#FETSS
Kayle · Top
6 / 6 / 0
27.3% KP
17,977
23.9% share
10,087g
181 CS · 7.9/m
Thuzin#6767
Udyr · Jungle
2 / 7 / 4
27.3% KP
10,639
14.1% share
8,263g
155 CS · 6.8/m
Grevthar#BRA1
Lee Sin · Mid
8 / 4 / 4
54.5% KP
14,838
19.7% share
9,806g
191 CS · 8.4/m
xNate#br1
Ashe · ADC
3 / 5 / 7
45.5% KP
17,851
23.7% share
9,231g
180 CS · 7.9/m
Myrk#br7
Swain · Support
3 / 5 / 10
59.1% KP
13,972
18.6% share
7,459g
37 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
