Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 157 days ago
4 / 3 / 5
K / D / A
22.5%
Kill participation
527
Damage / min
8,609g
390.7 gold / min
19
8 placed · 1 cleared
149
6.8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
7
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatroberth gabriel#sla
Vayne · Top
3 / 6 / 2
25% KP
15,569
23.6% share
7,114g
123 CS · 5.6/m
unIucky rengar#br1
Viego · Jungle
7 / 7 / 4
55% KP
14,883
22.6% share
9,102g
120 CS · 5.4/m
Kimchi Warrior#0325
LeBlanc · Mid
2 / 4 / 6
40% KP
14,256
21.6% share
9,041g
183 CS · 8.3/m
so sweet#vitin
Miss Fortune · ADC
7 / 12 / 2
45% KP
16,221
24.6% share
9,727g
141 CS · 6.4/m
paiN Gatovisck#paiN
Soraka · Support
1 / 11 / 8
45% KP
4,953
7.5% share
6,297g
30 CS · 1.4/m
Red side
VictoryForlin#br1
Jax · Top
5 / 4 / 3
20% KP
13,727
16.9% share
11,099g
182 CS · 8.3/m
ghost town#welly
Kayn · Jungle
16 / 6 / 7
57.5% KP
23,214
28.6% share
13,358g
142 CS · 6.4/m
Grevthar#BRA1
Aurora · Mid
4 / 3 / 5
22.5% KP
11,612
14.3% share
8,609g
149 CS · 6.8/m
falling cold#55555
Lucian · ADC
13 / 2 / 9
55% KP
25,800
31.8% share
13,247g
184 CS · 8.4/m
joaozin reformed#zed
Braum · Support
2 / 5 / 17
47.5% KP
6,776
8.4% share
7,759g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
