Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yunara
Victory
Ranked Solo/Duo · 153 days ago
9 / 6 / 7
K / D / A
45.7%
Kill participation
1,173.3
Damage / min
25,635g
543.1 gold / min
60
20 placed · 11 cleared
416
8.8 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
5
Dragons
3
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatprime russell#dota
Zed · Top
15 / 11 / 7
53.7% KP
46,550
25.8% share
23,895g
299 CS · 6.3/m
low cortisol#Gab69
Lee Sin · Jungle
6 / 10 / 12
43.9% KP
35,755
19.8% share
17,997g
286 CS · 6.1/m
Inovu#2306
Ahri · Mid
4 / 8 / 8
29.3% KP
22,370
12.4% share
17,783g
367 CS · 7.8/m
gabis#nyeme
Lux · ADC
13 / 3 / 8
51.2% KP
55,412
30.7% share
21,763g
364 CS · 7.7/m
Wartin#BR1
Karma · Support
3 / 3 / 27
73.2% KP
20,525
11.4% share
14,938g
63 CS · 1.3/m
Red side
VictoryEltrico#BR1
Cassiopeia · Top
9 / 6 / 9
51.4% KP
42,620
24% share
19,520g
345 CS · 7.3/m
titi#shaco
Kayn · Jungle
12 / 11 / 6
51.4% KP
39,823
22.5% share
21,728g
353 CS · 7.5/m
Cosmos#Tears
Malzahar · Mid
5 / 10 / 7
34.3% KP
30,335
17.1% share
19,107g
313 CS · 6.6/m
Grevthar#BRA1
Yunara · ADC
9 / 6 / 7
45.7% KP
55,379
31.2% share
25,635g
416 CS · 8.8/m
King of the tabl#br1
Lulu · Support
0 / 8 / 15
42.9% KP
9,071
5.1% share
12,252g
32 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
