Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Hwei
Defeat
Ranked Solo/Duo · 151 days ago
6 / 8 / 11
K / D / A
48.6%
Kill participation
944.6
Damage / min
17,274g
425.6 gold / min
53
20 placed · 6 cleared
311
7.7 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHOMEM NERVOSO#mind
Qiyana · Top
3 / 11 / 7
28.6% KP
29,535
19.4% share
12,877g
222 CS · 5.5/m
misa#juny
Vayne · Jungle
16 / 4 / 2
51.4% KP
35,107
23% share
23,907g
320 CS · 7.9/m
Grevthar#BRA1
Hwei · Mid
6 / 8 / 11
48.6% KP
38,337
25.2% share
17,274g
311 CS · 7.7/m
Hippopas#br1
Brand · ADC
9 / 11 / 10
54.3% KP
37,739
24.8% share
18,107g
300 CS · 7.4/m
Yamorim#YM7
Nautilus · Support
1 / 12 / 19
57.1% KP
11,672
7.7% share
12,285g
30 CS · 0.7/m
Red side
Victoryasamo#hylia
Quinn · Top
16 / 11 / 6
47.8% KP
39,066
25.2% share
16,961g
258 CS · 6.4/m
Vinícius Soares#IPB
Udyr · Jungle
12 / 4 / 9
45.7% KP
43,008
27.8% share
21,416g
387 CS · 9.5/m
santzy#0611
Vladimir · Mid
6 / 8 / 15
45.7% KP
18,934
12.2% share
14,549g
199 CS · 4.9/m
Olkaida#RJ021
Aurelion Sol · ADC
11 / 7 / 20
67.4% KP
39,964
25.8% share
19,804g
337 CS · 8.3/m
slightly black#br1
Nami · Support
1 / 5 / 34
76.1% KP
13,748
8.9% share
11,407g
26 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
