Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Cassiopeia
Defeat
Ranked Solo/Duo · 148 days ago
2 / 3 / 5
K / D / A
25.9%
Kill participation
565.6
Damage / min
10,352g
374.8 gold / min
26
14 placed · 3 cleared
265
9.6 CS / min
Objective control
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatZé neto Haridade#ppk
Mordekaiser · Top
5 / 5 / 3
29.6% KP
21,197
22.9% share
11,992g
226 CS · 8.2/m
magnet#116
Rengar · Jungle
4 / 7 / 6
37% KP
17,122
18.5% share
11,212g
193 CS · 7/m
Grevthar#BRA1
Cassiopeia · Mid
2 / 3 / 5
25.9% KP
15,620
16.9% share
10,352g
265 CS · 9.6/m
ritzel gọọner#2008
Jinx · ADC
10 / 13 / 7
63% KP
25,347
27.4% share
14,758g
203 CS · 7.4/m
NKZ Reach#SONA
Karma · Support
6 / 8 / 11
63% KP
13,117
14.2% share
9,027g
20 CS · 0.7/m
Red side
VictoryMafenda#1994
Gangplank · Top
2 / 4 / 8
27.8% KP
20,250
17.5% share
10,019g
159 CS · 5.8/m
misa#juny
Naafiri · Jungle
11 / 2 / 4
41.7% KP
26,770
23.1% share
14,458g
204 CS · 7.4/m
cristal#relly
Ziggs · Mid
1 / 4 / 4
13.9% KP
15,977
13.8% share
10,362g
220 CS · 8/m
Brance#Branc
Kalista · ADC
20 / 9 / 5
69.4% KP
45,411
39.2% share
20,771g
237 CS · 8.6/m
ELKINHO YODISTA#YODA
Rell · Support
2 / 8 / 24
72.2% KP
7,335
6.3% share
10,618g
12 CS · 0.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
